![]() ![]() After this, I'll give a brief overview of how you could approach the face (a huge topic of its own). We'll also look at adding an attribute that allows us to switch between the low resolution mesh and the medium resolution mesh, and using nCloth to drive the pants. The features we will add include adding space-switching to the FK arm and leg controls (as we have done for the head in the past), and also adding the ability to translate the jaw. Here we will add a couple of extra features and prepare the rig to be passed on to the animators. We now come to the final part of this Introduction to Rigging series in Maya. Maya rigging: Introduction to rigging Maya rigging: Introduction to rigging a human torso Maya rigging: Introduction to rigging the neck and the head Maya rigging: Introduction to rigging the shoulder and the arms Maya rigging: Introduction to rigging the hands Maya rigging: Introduction to rigging the legs Maya rigging: Introduction to rigging the feet Maya rigging: Introduction to rigging the fingers and thumbs Maya rigging: Introduction to cleaning up the rig Maya rigging: Introduction to skinning Maya rigging: Introduction to corrective blend shapes Click here to download assets to accompany the final 3 parts of this tutorial ![]()
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